Unreal AI Workbench — specialized tools for Unreal Engine, driven by your AI agent
Your agent. Our tools. Unreal Engine MCP.
Capabilities
Built for how you already work
AI tooling for Unreal Engine — driven by your agent.
AI-native by design
MCP-first: your AI agent (Claude, Cursor, or the Workbench) drives the tools directly.
Engine-sourced knowledge
Answers grounded in Unreal Engine source and docs — cited, not guessed.
Make your own tools
Describe a tool in plain language; get a reusable tool for your workflow.
Credits, not subscriptions
Pay per tool call from a prepaid wallet; new users start with free credits.
Personal & team wallets
Bill yourself, or share one wallet with your team.
Works inside Unreal
The Workbench connector plugs into your UE 5 project — no editor restarts.
Demo
See It In Action
Product Demo
Pricing
Pay per tool call
No subscriptions. Credits are spent only when a tool actually runs.
Start with 100 credits free
Enough to try every tool. No card required.
Log Analyzer
Full UE5 log analysis: upload a log, get prioritized findings and crash root cause
5 credits
per call
- Full-log upload with archival
- Prioritized findings report
- Crash root cause + suspect asset
- Follow-up KB investigation
Asset Tidy-Up
Find and fix bloated or misreferenced project assets
3 credits
per call
- Unused-asset detection
- Redirect fix-ups
- Size report per category
Knowledge Base Query
Search the UE knowledge base with sourced answers
2 credits
per call
- Natural-language search
- Cited engine docs
- Follow-up questions
Tool Maker
Generate a custom tool for your workflow
10 credits
per call
- Describe it in plain language
- Reusable MCP tool output
- Versioned in your workspace
100 credits = $1 · top up $10 / $25 / $50 / $100 (1000 / 2500 / 5000 / 10000 credits)
Testimonials
What developers say
How teams put the Workbench tools to work
Pasted a callstack from a shipping build and got ranked root-cause suspects with engine-source references in under a minute. That used to be my whole afternoon.
Alex Merin
Gameplay Programmer
Falsepositive Games
Asset Tidy-Up found 12 GB of unreferenced textures and broken redirectors in our main branch. The per-category size report alone paid for the credits.
Dana Kovács
Technical Artist
Northlight Interactive
I ask the knowledge base in plain English and get answers with citations to the engine source. It has basically replaced my UE-forums tab.
Ravi Chandran
UE Developer
Solo dev
Described a bulk-rename utility for our content browser in one sentence. Now it is a reusable tool our whole team calls from the agent.
Marta Weiss
Tools Programmer
Studio Redline
The whole thing runs over MCP — my coding agent hands the log to the Log Analyzer and has a fix drafted before I finish my coffee.
Tomas Berger
Senior Engine Dev
Karlsen & Co
No seats, no subscription. We top up credits when a milestone crunches and spend them per run — finance actually likes this model.
Iris Nakamura
Producer
Harborlight Studio