Glossary
Canonical terms used across the Unreal AI Workbench documentation.
| Term | Meaning |
|---|---|
| Unreal AI Workbench ("the Workbench") | The product: cloud AI tools for Unreal Engine development, driven through your AI client. |
| The connector | The Unreal Engine plugin ("Unreal AI Workbench Connector") — optional editor integration. |
| Agent Plugin | The installable package that configures supported AI clients (Tinirau/unreal-workbench). |
| AI client | The MCP-capable assistant you drive the Workbench with — Claude Code, Cursor, opencode. |
| Tool | A callable capability: analyze_logs, tidy_assets, make_tool, topup, and the research tools. |
| Credits | Prepaid units — current price on the pricing page. |
| Hold | Credits reserved for a run in progress; released on failure or free outcomes; expires after 15 minutes. |
| Session | One analysis or audit unit with a session id; valid 24 hours; retry-safe billing. |
| Team | A shared wallet plus membership; created in the portal. |
| Project | The unit your ingested data (log events, relations) belongs to. |
| Project Settings context | The Spaghetti section of the UE project's Config/DefaultGame.ini carrying team/project context; safe to commit. |
| Portal | The web app at spaghetti.gg — billing, usage, teams, invoices. |
| Phase A / Phase B | The two-step file workflow: open a session and get an upload target, then upload and analyze. |
| Elicitation | The approval form your client shows you (for example, make_tool's Approve/Decline step). |
| Dry-run transform | A generated script with destructive operations commented out and reversible ones wrapped in transactions. |
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