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Glossary

Canonical terms used across the Unreal AI Workbench documentation.

TermMeaning
Unreal AI Workbench ("the Workbench")The product: cloud AI tools for Unreal Engine development, driven through your AI client.
The connectorThe Unreal Engine plugin ("Unreal AI Workbench Connector") — optional editor integration.
Agent PluginThe installable package that configures supported AI clients (Tinirau/unreal-workbench).
AI clientThe MCP-capable assistant you drive the Workbench with — Claude Code, Cursor, opencode.
ToolA callable capability: analyze_logs, tidy_assets, make_tool, topup, and the research tools.
CreditsPrepaid units — current price on the pricing page.
HoldCredits reserved for a run in progress; released on failure or free outcomes; expires after 15 minutes.
SessionOne analysis or audit unit with a session id; valid 24 hours; retry-safe billing.
TeamA shared wallet plus membership; created in the portal.
ProjectThe unit your ingested data (log events, relations) belongs to.
Project Settings contextThe Spaghetti section of the UE project's Config/DefaultGame.ini carrying team/project context; safe to commit.
PortalThe web app at spaghetti.gg — billing, usage, teams, invoices.
Phase A / Phase BThe two-step file workflow: open a session and get an upload target, then upload and analyze.
ElicitationThe approval form your client shows you (for example, make_tool's Approve/Decline step).
Dry-run transformA generated script with destructive operations commented out and reversible ones wrapped in transactions.

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