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analyze_logs

The Log Analyzer — give it an Unreal Engine log file and get structured findings, crash triage, and statistics.

The Log Analyzer turns an Unreal Engine log file into a structured report: errors triaged by cause, probable root causes grounded in engine documentation, and crash triage that names the suspect Blueprint.

Cost

Paid — a fixed credit cost per analysis session, billed only when analysis actually runs. If the log is empty or contains no Error or Fatal entries, the run is free. Retrying the same session never bills twice. Current price: pricing page.

Using it

Ask your connected AI client:

Analyze the log file at Saved/Logs/MyProject.log

The tool runs in two phases. Phase A opens a session for the file and returns a session id plus a secure upload target; Phase B uploads the file and runs the analysis on the stored copy, so log bytes never flow through the chat.

Known limitation — file upload to object storage is pending deployment in production. Until it goes live, the paste path (inline log text) works today.

Your client handles both phases on its own; you only supply the file. What the tool accepts:

InputRequiredWhat it is
logPathPhase ALocal path to the log, e.g. Saved/Logs/MyProject.log
logUri + sessionIdPhase BThe upload location and session from Phase A
logTextlegacyPasted log text — the fallback path that always works

What you get back

  • summary — a short overview of what the log shows.
  • findings — a prioritized list, each with title, severity, category, occurrence count, evidence excerpts, explanation, and recommendation.
  • crash — when a crash is present: the suspect Blueprint and a root-cause summary.
  • stats — line counts, severity histogram, time span.
  • creditsConsumed — what this run actually charged (0 for free outcomes).
  • Directives — suggested follow-ups your client can act on, such as a documentation search on the top finding.

Limits and notes

ItemValue
Session validity24 hours from Phase A
Upload link validity15 minutes
Accepted filesPlain-text logs, non-empty, up to 50 MB
Crash dumps (.dmp)Rejected — analyze the text log instead
BillingOnce per session, however many Phase B retries

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